Forge Play in Minutes
ArcadeForge combines tactile prototyping tools, modular game systems, and neon-grade visuals so teams ship joyful loops faster. Prototype mechanics, iterate with players, and polish with auditable assets.
Built for hands-on studios
Interchangeable gameplay modules let designers combine movement, risk, and reward without plumbing new code paths each time.
Ship playable builds to teammates and players within hours. Iterate loops with measurable telemetry and simple toggles.
Frame-by-frame animation tools, palette packs, and HUD presets speed cosmetic polish while keeping memory budgets sane.
Snapshots from builds
A selection of tiny playable slices used for playtests: short runs, emergent combos, and crisp input windows. Each image captures a different toolkit state — editor, runtime HUD, and particle-tune view.
Ship a playable loop today
Request a demo or bring a prototype and we’ll help you assemble a testable build within a sprint. No heavy onboarding.
From studios and solo leads
"We iterated a risky mechanic in two days and avoided full rewrite. The editor UI is compact and predictable, and players loved the first run."
Small teams report measurable uplift in retention after swapping brittle pipelines for modular builds. Fewer blockers, more joyful tests.
How it works
- Compose modules in the editor and hook inputs to events.
- Export a lightweight runtime slice to testers; collect session telemetry.
- Polish with palette packs, HUD presets, and particle microtools.
Designers iterate on mechanics while engineers validate performance budgets. The workflow isolates play loops so teams can ship focused experiments without fragile integrations.